Every setting in the map editor

A field-by-field reference for the map editor — the header, the tool rail, the canvas switches, the layers panel and every box in the properties panel, grouped the way the screen groups them.

Updated 25 Aug 2026

Everything the map editor can be told, in the order the screen puts it. For what to do with any of it, start at What an Offision map is made of.

The header

ControlWhat it doesWhen to use it
Design / Route / Assign / 3D previewSwitches which job you are doing. The drawing is the same in all four; the rail and the panel changeDesign to draw, Route for walking paths, Assign to link rooms and desks, 3D preview to look and to save the camera
FileImport by image ( .png / .jpg)Replaces the whole map from a picture, after warning you it overwritesStarting again from a corrected plan. To change only the picture behind the drawing, use Update floor image instead
FileImport by floor plan data ( .ofp)Replaces the whole map from an Offision map fileCopying a finished floor onto another floor, or into another tenant
FileExport Map (.ofp)Downloads this floor as a map fileBefore a big change, or to reuse the floor somewhere else. It is the only backup of a drawing there is
FileContact usOpens a request to Offision about this floor planWhen you would rather have the map drawn for you — it is a paid service
Undo / RedoSteps back and forward through this session’s editsFreely. Generating or clearing route paths counts as one step, so both are recoverable
SaveWrites the map, leaves the editor openOften. Nothing reaches the server until you do
Save & Close (the arrow beside Save)Writes and leavesWhen you are finished

The tool rail — Design

ToolWhat it doesWhen to use it
SelectPicks up a shape so the properties panel can edit itThe default. Return to it after drawing
Add rectangleDraws a rectangle on the current layerRooms, walls, blocks. Most of a floor
Add ellipseDraws an ellipse on the current layerRound tables, planters, curved walls
Add workspace furnitureA catalogue of drawn objects in four groups — Room setting, Desk / Chair, Cupboard / Locker / Server rack, ShapeAnything recognisable. A drawn desk reads better in 3D than a rectangle, and comes with a sensible height
Update floor imageSwaps the picture behind the drawing, keeping everything drawn on itA better scan of the same plan. Resize floor to fit image in that dialog matches the floor to the new picture

The first four are disabled while Floor is the layer being edited. That is the layer of the slab itself, and nothing can be drawn on it.

The tool rail — the other modes

ModeRailWhat it holds
RouteDraw, MoveDraw adds points and paths; Move repositions a point without redrawing it
AssignOne button per resource type — rooms, desks, equipment, parking spaces — plus FacilityChooses which list the panel shows. It does not filter the map
3D previewView angleAn indicator, not a button. The camera is set from the panel on the right

The canvas switches

In the menu behind the zoom percentage, bottom left. The three snapping switches are saved with the map, so they are how the next person finds it.

SettingWhat it doesWhen to change it
Zoom in / Zoom outSteps the magnificationFreely. The zoom and position you leave are saved with the map, so the floor reopens where you left it
Zoom to fitFrames the whole floorAfter losing your place. The fastest way back
Zoom to 100%Draws the floor at true scaleTo judge whether an object is really the size you think
Zoom to selectionFrames what is selectedWorking on one room of a large floor
Show gridDraws a metre grid behind the planOn, while drawing. Off, when judging how the floor looks
Snap to gridNew and moved shapes land on the gridOn, for a floor drawn from measurements
Snap to objectsShapes align to what is already thereOn, for rows of desks and walls that must meet

The layers panel

Four layers, fixed: Floor, Layer 1, Layer 2, Layer 3. They cannot be added to or renamed.

ControlWhat it doesWhen to use it
PencilMakes that layer the one being edited — and only shapes on it can be selectedThe first thing to check when a shape will not select
EyeHides the layer from viewTo work on what is underneath. It hides nothing from anybody else
Layer menuImport by image onto that layer, or Update floor image on the Floor layerTracing a second plan over the first
Height filterNarrows the drawing to a band of heights, reporting how many objects are shownSelecting furniture under waist height without catching the walls. Reset puts it back

The properties panel

Appears on the right when something is selected. With several selected it applies to all of them, and a box whose values differ reads Mixed.

The panel fills the right-hand side whenever something is selected.

The panel fills the right-hand side whenever something is selected.

Header row

FieldWhat it doesWhen to change it
NameNames the objectAlways, for anything you will look for later. It is what identifies the shape in Assign mode
Edit pointsTurns the shape into draggable points and edgesA room that is not a rectangle. Right-click an edge to add a point, a point to remove it, Esc to finish
Lock / UnlockStops the object being moved or resizedOnce a wall is right. Unlock all is in the right-click menu
DeleteRemoves the objectRemoving the shape does not remove the room it was assigned to

Height

FieldWhat it doesWhen to change it
Side-on diagramShows the object between floor and ceiling, and can be dragged instead of typingJudging a height by eye rather than by number
Elevation (left box)How far the object’s base sits above the floorOnly for things that hang — a shelf, a wall-mounted screen
Height (right box)How tall the object isWalls to the real ceiling height, partitions around 1.2–1.5 m. Disabled while Auto is on
On floorPins the base to the floor — “Sits directly on the floor”On for almost everything. Clear it to set an elevation
AutoUses the default height for that kind of object — “Use the default height for this object type and keep it on the floor”Leave on for catalogue furniture; turn off for walls and anything unusual
Top of objectElevation plus height — where the object actually endsRead-only. Check it against your ceiling height

Appearance

FieldWhat it doesWhen to change it
ColorThe object’s own colour on the mapTo tell kinds of space apart at a glance. Availability colours are applied over this by whatever is drawing the map
LayerMoves the object to another layerTidying a floor drawn on one layer — walls to 1, furniture to 2

Arrange

FieldWhat it doesWhen to change it
Flip horizontal / Flip verticalMirrors the objectA desk drawn facing the wrong way
Align left / center / right / top / middle / bottomLines several objects up on one edge. Two or more selectedMaking a row of rooms share a wall line
Distribute horizontally / verticallySpaces objects evenly. Three or more selectedA run of desks or parking bays

Position & size

All in metres or feet, and all typeable — usually faster and always more exact than dragging.

FieldWhat it doesWhen to change it
X / YWhere the object sits on the floorPlacing from measurements rather than by eye
W / DWidth and depthSizing a room off the plan you are tracing
RotationTurns the object, in degreesA room at an angle to the building. Rotate rather than redraw

What this does not control

  • Which rooms exist. Rooms, desks, equipment and parking spaces are created in Booking; the editor can open that form without leaving the screen, but it does not own them.
  • Who can see or book anything. Nothing in this panel affects permissions or availability.
  • What the map looks like on other screens. Labels, and which of them show, are a display setting under UI customization. Availability colouring belongs to the surface drawing the map.
  • The floor’s ceiling height. Heights are measured against it; it is not set here.